CM-Cabinets Library User Guide
In This Topic
    Advanced Object Editor Overview
    In This Topic

    The Hardware > Managers page provides the ability to add/maintain a 3D model with optional machining.

    An example of a 3D model with machining would be a hanging rail that can be machined into the carcass at both ends of the 3D model.

    For a more detailed discussion on each of the option groups, follow the links...

    Summary

    These 'Advanced Objects' are understandable by breaking it down to one section at a time.

    You start by selecting or creating a new "Machinable Object", then...

    1. Select the part you start with e.g. "End Left".
    2. Next you can specify the following (formulas can be used for automated control)...
      • Layer required for output;
      • the Colour of the layer;
      • and if there is machining used on that layer, the Diameter and Depth of required holes.
    3. Specify where the holes are required by selecting where its position will come from e.g. Centre, Top etc.
      • A formula may automatically appear in the X/Y fields but can be edited to suit your requirements.
    4. Then select a 3D Model that you want.
      • You can also specify the size dimensions and offsets for this model.
        • setting a dimension to 0mm allows the model to "fit to space" in the cabinet e.g. if the Width is 0mm, the accessory will fills the space width automatically.
    5. You can provide supplier, part number and part number details, if required.

    Machining, model or extra data are not required i.e. simply enter details that you need. This means that if you just want a 3D Model, only complete the 3D model section and leave holes blank.

    Once all details required are entered, ensure that you click on the "Save All" button.

    This "Machinable Object" will now be available for use in all Universal cabinets - discussed below.

      Select Table and Viewing

      Use the Advanced Object Editor button to launch Advanced Object Editor dialog which initially provides the ability to...

      1. create New Objects;
      2. select an available Machinable Object using the drop list - see notes on naming convention below;
      3. Delete a selected Machinable Object;
      4. select the Table to Edit pertaining to the selected Machinable Object, using a drop list as shown.

      For a more detailed discussion, see the topic on Advanced Object Editor : Add New or Delete

      Hardware Tables for Machinable Object

      The applicable hardware table for the selected Machinable Object can be located using the naming convention used in the drop list.

      Naming Convention

      • The first part of the name is the name of the object.
      • The second part (after the | character) is the hardware table in which it is located.
        • Any items listed as “Hardware” in the second part of the name (highlighted in yellow), sit in the existing \Table\Hardware.qlt;
        • Other items, for example “\Hardware\Hanging Rail Style” (highlighted in blue), is an alternative hardware table;
          • This table is formatted the same as the existing Hardware.qlt, in the \Table\Hardware\folder.

      This naming convention allows new hardware packages to be included in a library update without overwriting a customer’s existing table i.e. Hardware.qlt

      See also the discussion on tables added when a new item is created.

      Table and Rows

      The Table to Edit links to six of the tables shown, in the folder \Table\Machining\Accessories\[selected Machinable Object]\.

      Once the Table to Edit (e.g. the 'Back' table) has been selected the...

      1. related diagram will update to confirm selection i.e.  green shading;
        • This confirms which machining face of the model (considering it as a cube) is selected for editing.
        • All options on the Property Inspector will now be displayed.
      2. View button updates with a related descriptive title i.e. View Back Table button.
        • Clicking on this button will display the related table.
      3. Edit Table Row drop list will be then be made available for selection.
        • Select which row in the selected table to edit (the default is set as row 1)

      Machining and 3D Models

      When the Table and Row are selected, you will be able to define the Machining.

      A 3D Model is optional, however, the purpose of the Advanced Object Editor is to facilitate machining to support a 3D model. If Use 3D Model is unticked, all 3D model options will be disabled for the selected Machinable Object. For a detailed discussion, see topic on 3D Models.

      If you are using a 3D Model, ensure that you correctly state the dimensions i.e. Model Width, Height and Depth.

      Machining is optional. In this example the Use This Row is Disabled (which is the default).

      Hole Configuration

      When Use this Row is Enabled you will have the extra ability to set the Hole Configuration for individual holes.

      For a detailed discussion, see the topic on Advanced Object Editor : Machining and Holes

      Using Advanced Objects

      Now we will discuss how to use an advanced object (after it has been created as per above) and placed in a Universal cabinet.

      In this example, we have placed a Tall Universal on our  job/drawing and then...

      1. On the Cabinets Details > Area 1 page, select the Advanced Object from the drop list, as shown.

      2.  On the A1L1:Object > General page, select the required Accessory using the drop list.

         

      3.  Then set the values on the A1L1:Object > General page to make the model work. On the General page above...

        • the default Width has been changed to 0mm so that the accessory fills the space;

        • the Offset Height has been set to drop the 3D Model hanging rail down by 50mm;

        • the Offset Depth has been set to bring the hanging rail forward by 250mm.

      We now have a 3D Model with associated drilling available for re-use as required i.e. the hanging rail will have holes drilled as required and the 3D model is showing a rail.

      The Position and Offset defaults can be set using the Advanced Object Editor in the 3D Models group (highlighted in green above) and/or overwritten at cabinet level. For a detailed discussion, see the topic on 3D Models.

      Pricing for this example will be covered in the topic on Pricing Advanced Object.


       

      See Also